Screenshot from a gameplay recording.

What prevented the birthplace of linear perspective from being rendered in 3D? In Assassin’s Creed II (2009), the digital city of Florence was missing one of its most iconic buildings. The omission of the Florentine Baptistery becomes an ironic revisioning of history through Blindspot. The walkthrough draws the connection between the site’s importance in the development of Western scientific technology and the gradual restructuring of political power through such technological representation that continues to this day.

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We acknowledge the support of the Canada Council for the Arts.

Blindspot (2021)

Unity WebGL

Design and text by Cat Bluemke, programming by Jonathan Carroll, narration by Romanne Walker.

Screenshot from gameplay recording shows images of Florentine baptistery doors Google image search.
Screenshot from gameplay recording shows Assassin's Creed II player character in the virtual Piazza del Duomo.
Screenshot from gameplay recording shows images of Piazza del Duomo on Google Maps overlayed with images from Assassin's Creed Unity's Notre Dame cathedral model.