What prevented the birthplace of linear perspective from being rendered in 3D? In Assassin’s Creed II (2009), the digital city of Florence was missing one of its most iconic buildings. The omission of the Florentine Baptistery becomes an ironic revisioning of history through Blindspot. The walkthrough draws the connection between the site’s importance in the development of Western scientific technology and the gradual restructuring of political power through such technological representation that continues to this day.
We acknowledge the support of the Canada Council for the Arts.
Blindspot (2021)
Unity WebGL
Design and text by Cat Bluemke, programming by Jonathan Carroll, narration by Romanne Walker.