Factsheet

Developer:
SpekWork
Based in Toronto, Canada

Release date:
20 January 2020

Platforms:
Desktop

Website:
http://towerfantasy.app

Regular Price:

CAD$1.99

Description

You are falling, onto an island like the other ones, but not the same. Your view is locked on a tower whose gaze is slanting toward you. The gaze is the location of the power fantasy, the gaze pierces the frame and objectifies its contents, it is phallic and possessive, much like these towers. Freud theorized the gaze as a phallic activity, inextricably associated with the desire for mastery of the object, the voyeur's desire for power over the object. However, the power of the viewer's position is complicated by the parallaxing of their view, for example when objects that are in the background move more slowly than those in the foreground of a panning camera shot. You can see the parallaxing of mountains or sky scrapers that sit at different distances when you're passing them in a car, or in two dimensional video games that want to create a sense of depth in their backgrounds. The parallax view asserts the relativity of the viewer's position, our perception of the world around us is determined by where we stand. Tower Fantasy is a multiplayer game. When two players glimpse the same tower, they each only see an aspect of the object, its entire reality is forever outside their grasp.

History

Early history

Inspired by watching let's plays of Geoff Crammond's 1986 classic, Sentinel, Tower Fantasy started as an exersize in learning how to create a conventional, first person shooter video game. The source material is mysterious and atmospheric, and was a major aesthetic inspiration, and the attempt, by artists, to create a FPS resulted in some meditations (or navel gazing) about the function of power in interactive digital media.

Now

Tower Fantasy is being released on PCs, alongside a zine featuring said meditations, as well as an album of AI generated music

Early history

Inspired by watching let's plays of Geoff Crammond's 1986 classic, Sentinel, Tower Fantasy started as an exersize in learning how to create a conventional, first person shooter video game. The source material is mysterious and atmospheric, and was a major aesthetic inspiration, and the attempt, by artists, to create a FPS resulted in some meditations (or navel gazing) about the function of power in interactive digital media.

Now

Tower Fantasy is being released on PCs, alongside a zine featuring said meditations, as well as an album of AI generated music

Features

  • Shoot towers, get points, and be the first one through the portal cube to the next level.
  • Multiplayer over LAN creates emergent cooperative/competitive play
  • Hide behind objects to block the gaze of the tower. Move diagonally to dodge the beam emanating from the tower's eye.
  • Procedurally generated islands provide infinite play levels
  • What is a power fantasy without the promise of greater power? Tower fantasy promises that you can have all the power you want.
  • AI generated soundtrack also available on bandcamp!

Videos

Trailer YouTube


Images

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There are currently no logos or icons available for Tower Fantasy. Check back later for more or contact us for specific requests!



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Original Soundtrack
Available for free from http:.

Release Blog Post
The blog-post through which this game was released is available at https:.


About SpekWork

Boilerplate
SpekWork is a studio exploring new political narratives through game design.

More information
More information on SpekWork, our logo & relevant media are available here.


Tower Fantasy Credits

Cat Bluemke
Design

Ben McCarthy
Audio

Jon Carroll
Code


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks