Who had more industry protections – video game workers or Medieval builders almost a thousand years ago? This walkthrough guides audiences through a retelling of labour history that reveals the poor protections of today’s video game industry. Using the site of Paris’ Notre Dame cathedral and the stories of the builders of both the original cathedral and its digital facsimile, Gameworkers and Guildworkers explores how worker-led organizations protected workers in the past and their potential for the future.
This game can be downloaded for Mac and Windows on Itch.io.
We acknowledge the support of the Canada Council for the Arts.
Gameworkers and Guildworkers (2020)
Unity3D game for Windows and OS.
Design and text by Cat Bluemke, programming by Jonathan Carroll, narration by Romanne Walker.