Crowd Control

3D character models with delayed framerate on blurred background.
Screenshot from development.

How will Artificial Intelligence shape the peasant revolts of the future? Looking at the ways that crowd simulation technology has intersected with a growing surveillance industry, this game focuses on the representation of the French Revolutionary mob in Assassin’s Creed Unity (2014). Reflecting on depictions of crowds in art history up to the contemporary crowd simulations of video games, Crowd Control examines how these technologies foreclose upon the possibility of collective action within the real world. 

We acknowledge the support of the Canada Council for the Arts.

Crowd Control (2022)

Unity 3D application.

Text by Cat Bluemke, design and programming by Jonathan Carroll, narration by Romanne Walker.